Module:TeamBracket
This template is used on 5,000+ pages, and changes to it will be widely noticed. Please test any changes in the template's /sandbox or /testcases subpages, or in a user subpage, and consider discussing changes at Wikipedia talk:High-risk templates before implementing them. |
This template implements a generic visual representation of the bracket of a single-elimination tournament with any number or rounds. For common usage, use the {{64TeamBracket}}, {{32TeamBracket}}, {{16TeamBracket}}, {{8TeamBracket}}, {{4TeamBracket}}, {{2TeamBracket}} templates.
Usage
সম্পাদনা কৰক{{#invoke: TeamBracket | teamBracket | rounds = | seed-width = | team-width = | score-width = | RD1 = | RD1-group1 = | RD1-seed1 = | RD1-team1 = | RD1-score1 = ... }}
Parameter list
সম্পাদনা কৰকThe parameters are as follows:
seed-width –
the width of the cells for seeds.team-width –
the width of the cells for team names.score-width –
the width of the cells for scores.seeds –
set tono
to hide all seeds.
RDn –
The name of round n.RDn-groupm –
The name of group m in round n.RDn-seedm –
The seed of team m in round n.RDn-teamm –
The name of team m in round n.RDn-scorem –
The score of team m in round n.
Parameter descriptions
সম্পাদনা কৰক- seed-width
- The width of the seed cells in CSS. Examples:
N [em/%/px]
auto
- team-width
- The width of the team name cells in CSS.
- score-width
- The width of the score cells in CSS.
- RDn
- The name of round n. Defaults are "Round of m", ..., "Quarterfinals", "Semifinals", and "Finals", where m is the number of teams in the round.
- RDn-groupm
- The name of group m in round n. For each round, every set of four teams is classified as a group.
- RDn-seedm
- The seed of team m in round n. For round 1, this value defaults to the conventional seed allocation for tournaments. If omitted, the cell is hidden. To hide seeds for round 1, the value must be explicitly set to be empty. m is the zero-padded position.
- RDn-teamm
- The name of team m in round n. m is the zero-padded position.
- RDn-scorem
- The score of team m in round n. m is the zero-padded position.
Examples
সম্পাদনা কৰকNo seeds
সম্পাদনা কৰক{{#invoke: TeamBracket | teamBracket | rounds = 2 | RD1-seed1 = | RD1-seed2 = | RD1-seed3 = | RD1-seed4 = }}
Semifinals | Finals | ||||||||
Groups
সম্পাদনা কৰক{{#invoke: TeamBracket | teamBracket | rounds = 3 | RD1-group1 = Pacific | RD1-group2 = Mountain | RD2-group1 = West }}
Quarterfinals | Semifinals | Finals | ||||||||||||
1 | ||||||||||||||
8 | ||||||||||||||
Pacific | ||||||||||||||
5 | ||||||||||||||
4 | ||||||||||||||
West | ||||||||||||||
3 | ||||||||||||||
6 | ||||||||||||||
Mountain | ||||||||||||||
7 | ||||||||||||||
2 | ||||||||||||||
--
-- This module will implement {{TeamBracket}}
--
local p = {}
local args
local rounds
local padding
local showSeeds
local function getArgs(frame)
local parent = frame:getParent();
local args = parent.args;
for k,v in pairs(frame.args) do
args[k] = v
end
return args;
end
function getSeeds()
local seeds = {1, 2}
local count = 2
local before = false
for r = 2, rounds do
local max = math.pow(2, r)
for i = 1, count do
local pos = i * 2
if before then pos = pos - 1 end
table.insert(seeds, pos, max - seeds[i * 2 - 1] + 1)
before = not before
end
count = count * 2
end
return seeds
end
function addTableRow(tbl)
return tbl:tag('tr')
end
function addBlank(row, width)
local cell = row:tag('td')
:css('border-width', '0')
:css('border-style', 'solid')
:css('border-color', 'black')
if width then
cell:css('width', width)
end
return cell
end
function addPath(rows, index, round, top, left)
local prop = top and 'border-bottom-width' or 'border-top-width'
if left and round == 1 then
addBlank(rows[index]):css('height', '7px')
addBlank(rows[index + 1]):css('height', '7px')
return nil
else
local cell = addBlank(rows[index]):attr('rowspan', '2')
if left or round < rounds and not left then
cell:css(prop, '2px')
end
return cell
end
end
function getWidth(param, default)
local arg = args[param .. '-width']
if not arg or string.len(arg) == 0 then
arg = default
end
if tonumber(arg) ~= nil then
arg = arg .. 'px'
end
return arg
end
function getTeamArg(round, type, team)
return args[getTeamArgName(round, type, team)]
end
function getTeamArgName(round, type, team)
return string.format('RD%d-%s' .. padding, round, type, team)
end
function getRoundName(round)
local name = args['RD' .. round]
if name and string.len(name) > 0 then
return name
end
local roundFromLast = rounds - round + 1
if roundFromLast == 1 then
return "Finals"
elseif roundFromLast == 2 then
return "Semifinals"
elseif roundFromLast == 3 then
return "Quarterfinals"
else
return "Round of " .. math.pow(2, roundFromLast)
end
end
function renderTeam(row, round, team)
local seedArg = getTeamArg(round, 'seed', team)
-- seed value for the paired team
local pairSeedArg = getTeamArg(round, 'seed',
team % 2 == 0 and team - 1 or team + 1)
-- show seed if seed is defined for either or both
local showSeed = seedArg and string.len(seedArg) > 0
or pairSeedArg and string.len(pairSeedArg) > 0
if showSeed and showSeeds then
row:tag('td')
:attr('rowspan', '2')
:css('text-align', 'center')
:css('background-color', '#f2f2f2')
:css('border', '1px solid #aaa')
:wikitext(seedArg)
:newline()
end
local teamArg = getTeamArg(round, 'team', team)
if not teamArg or string.len(teamArg) == 0 then
teamArg = ' '
end
local teamCell = row:tag('td')
:attr('rowspan', '2')
:css('background-color', '#f9f9f9')
:css('border', '1px solid #aaa')
:css('padding', '0 2px')
:wikitext(teamArg)
:newline()
if not showSeed and showSeeds then
teamCell:attr('colspan', '2')
end
row:tag('td')
:attr('rowspan', '2')
:css('text-align', 'center')
:css('border', '1px solid #aaa')
:css('background-color', '#f9f9f9')
:wikitext(getTeamArg(round, 'score', team))
:newline()
end
function renderRound(rows, count, r)
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local top = true
local open = false
local team = 1
for i = 1, count, step do
local offset, height, blank
-- leave room for groups for teams other than first and last
if team == 1 or team == teams then
offset = top and i or i + 2
height = step - 2
else
offset = top and i + 1 or i + 2
height = step - 3
end
if height > 0 then
blank = addBlank(rows[offset])
:attr('colspan', showSeeds and '5' or '4')
:attr('rowspan', height)
end
-- add bracket
local j = top and i + step - 2 or i
addPath(rows, j, r, top, true)
renderTeam(rows[j], r, team)
local right = addPath(rows, j, r, top, false)
if not top then open = not open end
if open and r < rounds then
if blank then blank:css('border-right-width', '2px') end
right:css('border-right-width', '2px')
end
team = team + 1
top = not top
end
end
function renderGroups(rows, count, round)
local roundFromLast = rounds - round + 1
local groups = math.pow(2, roundFromLast - 2)
local step = count / groups
local group = 1
for i = step / 2, count, step do
local name = 'RD' .. round .. '-group' .. group
addBlank(rows[i]):css('height', '7px')
addBlank(rows[i + 1]):css('height', '7px')
addBlank(rows[i])
:attr('rowspan', '2')
:attr('colspan', (showSeeds and 5 or 4) * round - 1)
:css('text-align', 'center')
:css('border-right-width', '2px')
:wikitext(args[name])
:newline()
group = group + 1
end
end
function renderTree(tbl)
-- create 3 rows for every team
local count = math.pow(2, rounds) * 3
local rows = {}
for i = 1, count do
rows[i] = addTableRow(tbl)
end
-- fill rows with groups
for r = 1, rounds - 1 do
renderGroups(rows, count, r)
end
-- fill rows with bracket
for r = 1, rounds do
renderRound(rows, count, r)
end
end
function renderHeading(tbl)
local titleRow = addTableRow(tbl)
local widthRow = addTableRow(tbl)
for r = 1, rounds do
addBlank(titleRow)
addBlank(widthRow, r > 1 and '5px' or nil)
titleRow:tag('td')
:attr('colspan', showSeeds and '3' or '2')
:css('text-align', 'center')
:css('border', '1px solid #aaa')
:css('background-color', '#f2f2f2')
:wikitext(getRoundName(r))
:newline()
if showSeeds then
addBlank(widthRow, getWidth('seed', '25px')):wikitext(' ')
end
addBlank(widthRow, getWidth('team', '150px')):wikitext(' ')
addBlank(widthRow, getWidth('score', '25px')):wikitext(' ')
addBlank(titleRow)
addBlank(widthRow, r < rounds and '5px' or nil)
end
end
function p.teamBracket(frame)
args = getArgs(frame)
rounds = tonumber(args.rounds) or 2
local teams = math.pow(2, rounds)
padding = '%0' .. (teams < 10 and 1 or 2) .. 'd'
showSeeds = true
if args['seeds'] and args['seeds'] == 'no' then
showSeeds = false
end
-- set default seeds for round 1
local seeds = getSeeds()
local argname
for i = 1, table.getn(seeds) do
argname = getTeamArgName(1, 'seed', i)
if not args[argname] then
args[argname] = seeds[i]
end
end
local tbl = mw.html.create('table')
:css('border-style', 'none')
:css('font-size', '90%')
:css('margin', '1em 2em 1em 1em')
:css('border-collapse', 'separate')
:css('border-spacing', '0')
renderHeading(tbl)
renderTree(tbl)
return tostring(tbl)
end
return p